


How do you know whether your MVP has real potential — or is just wasting your team’s time?
Following the Game Industry 2026 roundtable in Minsk, Roadside Empire Producer shared his perspective on MVP development, pre-production, benchmark metrics, and one of the biggest traps in game development: borderline results that look “almost good enough.”
Inside the article:
• how we evaluate MVPs internally;
• why pre-production determines everything;
• when to continue development and when to stop;
• real cases.
Read the full article.
Eng version
Ru version