UI Artist

We are looking for a self-sufficient UI Artist with solid experience in mobile games to strengthen our UI team and help maintain high product quality. We need a hands-on specialist who can independently take tasks from brief to final result, understands UX and game production specifics, and communicates constructively with the team. Experience in casual / hybrid-casual projects will be especially relevant.

What you'll be doing:

  • Create game interfaces, icons, and other UI content
  • Develop the UX and visual style for new screens and mechanics
  • Work with UI systems and components in Figma
  • Analyze competitor interfaces and find suitable solutions for the product
  • Collaborate with producers, game designers, artists, and developers
  • Independently manage your tasks and bring them to a production-ready state
  • Participate in UI reviews and exchange feedback with other artists
  • Help maintain the project's visual consistency
  • Suggest improvements for the UI and team workflows

What we expect from the candidate:

  • 3+ years of experience working with game interfaces
  • Experience in mobile game development
  • Strong portfolio featuring game UI; experience with casual / hybrid-casual games is a plus
  • Proficiency in Figma
  • Strong understanding of composition, color, typography, visual hierarchy, and basic UX principles
  • Ability to design unified UI systems, not just isolated screens
  • Independence and the ability to make decisions without micromanagement
  • Ability to articulate your design choices and constructively handle feedback
  • Understanding of the UI handoff process for development
  • Deep visual awareness of modern mobile games
  • Ability to work effectively in a dynamic environment with evolving product requirements

Nice to have:

  • Experience with Unity UI or close collaboration with Unity developers
  • Experience building or evolving design/UI systems
  • Motion design / UI animation skills
  • Hands-on experience using AI tools in production
  • Experience mentoring less experienced UI artists
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